If you're interested in making your own game, please feel free to reach out on Discord: https://discord.gg/cx3usBCWnc
Or refer to some existing WASM game examples: https://github.com/extism/game_box/tree/main/games - currently games can be built using Extism PDKs in any of Go, Rust, Javascript/Typescript, Zig, Haskell, AssemblyScript or C/C++!
Not really. We've talked about a next step being some kind of development environment for this. Our plug-in playground environment comes close to this, but you can't currently set or use plug-in variables in this tool: https://playground.extism.org/
To make development smoother, what I've been doing is separating the game code and the Extism code. Write unit tests and test harness code against your game code and run it on your host machine.
There aren't yet high quality docs. But if you want to give it a shot I'd try forking one of those and asking questions in the discord: https://discord.gg/tukQnCME
Flash games knew their limit and could easily be redistributed. Most online JS games are total hell to save/archive and most are lost to time when their host rips it down.
WASM is run in a "brain in a jar" type execution model, with basically zero knowledge or access to its external environment (the "host"). So it could absolutely take advantage of these kinds of peripherals, but the host enviornment would provide import functions that enable it to interact with resources like a video card.
The gap is definitely closing as you say, and WebAssembly provides a path for it, as well as a security model that doesn't put users at risk.
Idk what the parent comment was, but I'm guessing it's the "REAL code runs in binaries" or "there is no cloud" you see sometimes around here. Best not to take it personally.
haha I don't take it personally, but I do think people deserve to be called out when they are flagrantly disrespectful not only to the individuals who work on the primary project, but the second-order disrespect to people around the world advancing capabilities of the web and making technology more accessible.
Or refer to some existing WASM game examples: https://github.com/extism/game_box/tree/main/games - currently games can be built using Extism PDKs in any of Go, Rust, Javascript/Typescript, Zig, Haskell, AssemblyScript or C/C++!