> The mobile gaming landscape is not a place for quality
I’d rephrase that as the mobile gaming landscape is not a place for traditional monetization models. Genshin Impact is primarily a mobile game and although the anime aesthetic may not be for everyone it is easily a AAA quality open world game that has been a resounding financial success, making over $3.6B in just two years. However, it uses the gacha monetization model to fund its live service development instead of the traditional “buy the main game once and then pay for any expansions you want” model.
I’d rephrase that as the mobile gaming landscape is not a place for traditional monetization models. Genshin Impact is primarily a mobile game and although the anime aesthetic may not be for everyone it is easily a AAA quality open world game that has been a resounding financial success, making over $3.6B in just two years. However, it uses the gacha monetization model to fund its live service development instead of the traditional “buy the main game once and then pay for any expansions you want” model.