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You can still do the old ways. I'm still gonna keep drawing and stuff, myself. I don't really see how the AI actually helps me accomplish my goals on an art or coding front as a gamedev. Where the goal is "make something meaningful and beautiful."

I don't like to shout "philistine" or "luddite" but it feels like all the people excited for these tools were tasteless to begin with and already weren't producing works that meet my bar of consumption. I guess we already knew that about the AAA game industry, for instance.

I guess it always pays to have taste - doubly in an AI-oriented world. The old ways aren't going anywhere imo.




I'm a developer and a hobby artist. So I could br a bit off on the art front.

For development: it's helped me adopt new libraries a bit quicker.

It also helped with generating a first draft of documentation/comments, or to help me iterate on the phrasing of some stuff I over explained, or not explained well enough. It's kinda made me a better writer as a result, since I learned phrasing techniques that I previously didn't.

It's helped me with boring stuff like converting data type syntax between languages.

It's good at doing autocompletion of lines or short snippets. This is a godsend in systems programming, where you type a lot.

It also helped me go from "blank page" projects or task by generating the boilerplate or scaffolding.

It's often times wrong (and sometimes in funny ways), but it's allowed me to focus on the problem domain rather than the supporting and often boring grunt work.

I think an artist probably has similar situations on the job. It wouldn't be a job of everything about it was rainbows and unicorns. Sometimes artists do boring stuff. Why not get that out of the way.

Or if working with really poor requirements on something that's not super interesting to them, maybe they can do rapid reference generation or brainstorming through the theses AI tools.

Or you realised you want to change the colour palette for a part of the scene. Instead of manually fiddling with thr the selection tools, and curves/HSL/filters, just ask the AI to retouching it. Then correct a bit, since it probably won't get it right. So just quicker iterations. I don't think it necessarily hinders the creative process


In games I think it’s quite clear how it will help. We already do this to a large part with foliage and trees. There is a ton of content that isn’t emotionally important but it needs to simply adhere to the style and sit there in the environment




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