Yeah, WoW had many many problems with people not understanding probabilities that they added explicit code to track all drop rates and compare them to intended - and actually found a bug or two that way.
But mostly it was to explain to people that a 1 in 100 chance doesn’t mean you’ll get it even after 200 goes.
But mostly it was to explain to people that a 1 in 100 chance doesn’t mean you’ll get it even after 200 goes.