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I think you rightfully pointed out the "watchable" criteria. This is where we got to with 4 years of working on-and-off on it. The hard part is continuing to iterate over the structure to make it passable as a sitcom. The easy part is actually the language model stuff... we have an OpenAI integration, I just don't keep it on because it's a lot of $$$. We have lots of ideas about how to expand the show's structure, but it's mostly backend work that we simply don't have the resources to finish right now.

Luckily, our "goal" with this project was for it be nonsensical (hence the parody part), but I'd love to spin off a new show that focused on making it watchable for hours at a time. Our system is extensible enough that it wouldn't be hard to pop in new art assets and have a brand-new show in a month or two.



How do you generate your dialogue? Is it tuned as "conversation between characters", or was the model fed sitcom scripts?




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