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Could you explain that in more detail? I was thinking about buying it.


If you have three hours (!) to spare, Kim Justice's documentary on Peter Molyneux is worth a watch: https://www.youtube.com/watch?v=zFZ92jySWe0.

If you don't have three hours to spare and all you want to know about is Godus then, helpfully, the documentary is also available in several parts (which, I believe, was its original format). Godus is covered in part 4: https://www.youtube.com/watch?v=V9ysOEFJhFY.

Bit of a sad tale overall. Nevertheless, for reasons I've explained at https://news.ycombinator.com/item?id=24377333, and despite all of this history, Peter Molyneux will always remain something of a legend to me.


> Godus is covered in part 4

You should also do yourself a favor and read John Walker's interview on RPS, which is absolutely brutal:

https://www.rockpapershotgun.com/peter-molyneux-interview-go...

(I miss that era of RPS)


It indeed is brutal. In fact, I'll go a little bit further. This question jumped out at me as being bang out of order:

> RPS: Do you think you can make a great game?

Peter Molyneux has clearly made some mistakes over the years, and Godus was certainly a fiasco, but can he make a great game? What an absolutely arrogant and impertinent question. He's made a long list of great games going all the way back to Populous. So, yes, I think he can make a great game. John Walker ought to be ashamed of himself for asking that and I don't understand why Peter Molyneux didn't shut him down with a much stronger answer.


Ouch, that was brutal for sure

It's a very good lesson in managing expectations and planning ahead. I don't ever want to end up in Molyneux's shoes. I think he did his honest best, but he just can't manage a lot of people or a complicated schedule, and because of that he pissed everyone off.


time gating, microtransactions, ties to "social" features where the first to dig a specific piece out of a cube would win godus related things (that were never delivered), and ultimately abandoned after early monetization failed.


@frogilus: This sounds correct, it's been too long for me to remember specifics, but time gating and microtransactions sound like some of the biggest issues I had with it at the time.




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