> The article itself concentrates on intra-system conflicts
Neptune is more than 4 light-hours away, and the Oort cloud (discussed as a possible source of projectiles) a full light-year further. So I don't see how anything short of general purpose AI can be tele-operated for intra-system conflicts.
The two examples you cherry-picked are the furthest objects in our solar system. You've literally picked the outlying examples and made them the rule.
The same "problem" could be solved by sending a bunch of what are essentially missiles-carrying-missiles with algorithms that boil down to orders to shoot at any objects that are hot or fast moving or match certain radar signatures. This technology has been in place since the first heat-seeking missile... 1956! There are plenty of other solutions that do not require a general AI (such as sending command ships out).
The point is that the 10-20 seconds latency that was mentioned is not even close to covering the next planet, much less the entire solar system. Yes, you can send off a bunch of heat-seeking missiles, but, as I mentioned in my original post way up this thread, these missiles are routinely defeated by counter-measures even when seconds away from the target. So, in the absence of strong AI, it's vastly more efficient to actually have a few humans on board the ships.
How does a human-operated ship mitigate anti-missile counter-measures better than an AI operated ship, assuming the same munitions? You have yet to give a single concrete example. If anything, a human-operated vessel would have a worse reaction time than a machine-operated vessel (or AI-operated if you want to be romantic). This is simply due to the physics of operating a biological construct to mechanically manipulate things instead of an electronic construct to manipulate much smaller things on a much smaller level.
And to sum up, you've used these as synonyms in the argument:
strong AI
general-purpose AI
human-like AI
These are completely different things. What, exactly, are you referring to?
So, in the absence of strong AI, it's vastly more efficient to actually have a few humans on board the ships.
Have you done the math on that? Humans (and more importantly their life-support systems) are hugely, hugely expensive in terms of the carrying capacity of a space ship.
Neptune is more than 4 light-hours away, and the Oort cloud (discussed as a possible source of projectiles) a full light-year further. So I don't see how anything short of general purpose AI can be tele-operated for intra-system conflicts.