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I don't know if that's true from a business perspective. I suspect that twice as many people (ie customers) use Minecraft across all the platform ports now than did before the acquisition, despite what the oldtimers have to say about Bedrock Edition.


The China edition launched in 2017. It has 500 million users as of Oct 2021. It's based on Bedrock Edition, not Java. This is 100% a Microsoft scaling thing.




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