Hacker News new | past | comments | ask | show | jobs | submit login

A common variation of the game is to let the aggressor win battles where both pieces have the same value. The default is a draw. This promotes aggression.



I was hoping they'd have examples of this variant in the testing data, because I think it MASSIVELY alters how you have to play


The other variant that would be interesting here is where only the attacker (or alternatively the defender) reveal their rank.


why would you make a move that would place your piece next to an opponent if it just gave them the potential advantage in a battle? Wouldn't it increase wariness?




Consider applying for YC's Spring batch! Applications are open till Feb 11.

Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: