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Interesting. I heard the Civilization games were Lua, didn’t know that was more common.


This kind of thing in general is very common and goes back decades, it's just that the languages used to be custom (QuakeC, UnrealScript etc) before the industry largely standardized around Lua. Some older games also experimented with Python for this, and I recall even seeing Tcl once.


Quite common: https://en.m.wikipedia.org/wiki/Category:Lua_(programming_la...

I work on CorsixTH as a hobby which is also c++ and lua.




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