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Yeah, I think Bevy[1] is also a great example of something that fits in well with a lot of Rust's strengths while also showing that it's possible to lean in heavily to very gamedev centric approaches with how it approached ECS.

I think there's is some truth around try to avoid unsafe, that said the times I've dropped down into it I've found myself chasing heap corruption or use-after-free on more than one occasion :).

Some of Jai's AoS/SoA transforms look neat and certainly interested to see what it looks like once it starts opening up more.

[1] https://bevyengine.org/



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