But at what cost? Using Unity/Unreal incur the cost of lower flexibility in your design, more time spent learning "the unreal way"/"the unity way", and a finished product that looks and feels like every other unity/unreal game.
Of course the argument for unity/unreal is also true: Building your own game engine takes lots and lots of time.
But at what cost? Using Unity/Unreal incur the cost of lower flexibility in your design, more time spent learning "the unreal way"/"the unity way", and a finished product that looks and feels like every other unity/unreal game.
Of course the argument for unity/unreal is also true: Building your own game engine takes lots and lots of time.
So it's a tradeoff, like all things.