List of scenes that I am particularly fond of:
- Minecrat computer engineering: Culminated with this playable 3d simplified minecraft clone (CPU+GPU) https://www.youtube.com/watch?v=-BP7DhHTU-I
- Shader computing scene: More of a subculture of an already marvelous subculture, people are finding weird ways to compute with shader
https://blog.pimaker.at/texts/rvc1/ Risc V emulator in a shader
https://github.com/SCRN-VRC/SVM-Face-and-Object-Detection-Shader Object detection in a shader
- Cellular automata: people finding awesome patterns, some great project:
https://codegolf.stackexchange.com/questions/11880/build-a-working-game-of-tetris-in-conways-game-of-life
https://btm.qva.mybluehost.me/building-arbitrary-life-patterns-in-15-gliders/
- TAS/Speedrun:
https://www.youtube.com/watch?v=qBK1sq1BQ2Q Insane game exploit which uses only player input in order to inject an elaborate rom hack with network functionality
https://www.youtube.com/watch?v=O9dTmzRAL_4 Another insane one which work by switching game (!!) during the run
- "Can it run Doom" Scene:
https://twitter.com/sylefeb/status/1258808333265514497 Run a doom map renderer on a FPGA. Not on a classic computer "emulated" by the fpga, the renderer is directly implemented in the fpga
https://www.youtube.com/watch?v=c6hnQ1RKhbo Yes doom can run doom
So what are your technical gem?
- Frontend JS minimalism. Any stories about people ditching transpilers, build tools etc appeals to me immensely. My spicy take is that React is not an abstraction above the DOM, it's an abstraction parallel to it.
- Concatenative langauges. Less Forth and more Joy[0]. I just feel like there's something here, and the idea will not die until it catches on. The amount of concatenative language interpreters I've abandoned is a bit embarassing.
[0] https://hypercubed.github.io/joy/joy.html