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There's gonna be a lot of 'meh', mostly because of lack of intentionality, but also through oversaturation. Basically people will gobble it up until they choke, and then will feel sick and blame it on all art, not just AI art.

I'm in an odd position on the subject myself: I've long wanted to get facile and slick in my art creation, able to do any genre or style, but it backfires. The only thing that keeps me going is, pursuing really eccentric pursuits. Now I think that's a blessing, because ability to be facile is seriously devalued now.

If you're a human artist very derivative of Greg Rutkowski right now, you're more screwed than I could possibly imagine. And yet, the reason someone would do that is because the style is popular on an extremely basic level: a far cry from trying to be a Basquiat from scratch.

I think a very real concern is, can AI adopt and popularize a trending style so fast that it obscures the initial artist from which the AI is trained? If novelty is what's needed, how small of a seed is enough to spawn 10000 AI derivatives, which may themselves be popularizations of the original concept?

Maybe the future of AI is to proliferate any new innovation so profusely that it inevitably chokes out the innovator and hybridizes with 'what's commonly popular' which is the guts of the neural network that makes AI what it is.

Maybe in some fields this has already begun to happen with a little assistance from AI-guiding humans. Take it up a level: what about AI prompt crafting? Can you define, not just what will be commonly accepted as popular, but what will be innovative and trendy, in a neural network?




Yeah. A bunch of interesting points. You also seem to describe a sort of future trendwatchers.

In Star Trek there still seem to be writers and creators of holo deck programs, even though you could probably have the computer serve a blend of different stories. Perhaps “a craft” will still be seen as admirable.




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