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There is already a huge amount of libraries that abstract the hard part for you. 95% of our C++ code isn't platform specific and we support FreeBSD, Linux and Windows.



I've never used a non-trivial piece of cross-platform software that didn't have significant platform-specific bugs. If you're claiming yours doesn't, I'm going to have to ask for access to your customer support email...


We did have platform-specific bugs, but the fixes (if any) were not platform-specific.

In other words, we change the code so that it fixes the platform specific bug while adding no platform-specific code.

(Don't know if I made myself clear).




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