One of my favourite wind implementations (both visually and from a game design standpoint) has been the winds in Ghost of Tsushima, there is a interesting talk/video with the developer who worked on it. https://www.gamedeveloper.com/api/redirects?to=/gdc2021
The way they decided to use the wind to guide players to the next point of interest is also an interesting concept in the minimap-plagued open world genre.
The way they decided to use the wind to guide players to the next point of interest is also an interesting concept in the minimap-plagued open world genre.