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One of my favourite wind implementations (both visually and from a game design standpoint) has been the winds in Ghost of Tsushima, there is a interesting talk/video with the developer who worked on it. https://www.gamedeveloper.com/api/redirects?to=/gdc2021

The way they decided to use the wind to guide players to the next point of interest is also an interesting concept in the minimap-plagued open world genre.



Slides of talk being referenced[0], not managed to find the video yet.

-[0]: https://www.gdcvault.com/play/1027124/Blowing-from-the-West-...


Damn, I saved the wrong link. There was a video tho.


Still not found it, if you do, please link! I'd love to watch it :)...




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