My best Stadia story was us trying to work out why a developer's machine kept getting flagged for malware. Turns out they were porting something to Stadia and the DRM didn't work under Linux. The publisher refused to give them a DRM-free copy and told them to warez one instead.
My favorite Stadia story is how when Outriders launched, Stadia was on entirely different code branch and release from the other platforms. Weapon/armor scaling and skill effects were different - leading to an entirely sub-meta for the Stadia platform. Cross-play (eventually) worked and other people were entirely confused why our wacky builds were so effective.
Eventually things were patched to parity but our old armor values didn't get re-aligned so were entirely too high (by a factor of 2-3x) compared to the other platforms.
My best Stadia story was us trying to work out why a developer's machine kept getting flagged for malware. Turns out they were porting something to Stadia and the DRM didn't work under Linux. The publisher refused to give them a DRM-free copy and told them to warez one instead.