RDR2 didn't have survival stats, you could eat and stuff but it didn't matter and just buffed you.
Personally I'd have preferred it if i I had to eat and had to set up camp for the night. That level of roleplaying really helps the world feel tangible for me.
The food system in Valheim was the best I've ever seen. It isn't really survival, you don't have to eat to stay alive, but it gives you significant enough buffs that it is basically required for anything past the easiest fights. But your character is basically functional without food (you can walk around your base and do stuff; you won't, like, slowly die).
Too many "realistic" food systems feel like a tedious system to be engaged with just to avoid punishment. This somehow feels more like a reward.
Personally I'd have preferred it if i I had to eat and had to set up camp for the night. That level of roleplaying really helps the world feel tangible for me.