I think Godot shows there's a clear subset of people (generally indie developers) who are fine with the middle ground of a proper scripting language instead of either extreme. It's why languages like Lua are still fairly popular when the option to use it exists.
The problem is that at least until very recently, That subset of people have not been Epic's target market. UE had been targeting larger studios, and in that space, UnrealScript was largely a hindurance.
This is it for me. GDscript allows for quick prototyping and structural changes without fuss. If I really need it I could outsource some GDExtension (formerly GDNative) development.