Nah, the RTOS side in Rust is still in its infancy. Hubris is pretty cool but really only supports two families of chips (and requires an MPU iirc).
Rust's ecosystem still struggles with no_std, so the majority of crates won't work. Worse (for me) is that using Rust with arrays (not heap allocated vec's) is still a pain.
Rust's ecosystem still struggles with no_std, so the majority of crates won't work. Worse (for me) is that using Rust with arrays (not heap allocated vec's) is still a pain.