If you're long on the games industry we are probably in the last generation of game console architecture. Everything is going to be Windows or Linux boxes with PC hardware next gen.
I could see Nintendo bucking this trend but they have enough IP to be their own island.
It might be smart for Godot to punt; it lets them go faster than Unity and catch up
I've been hearing that since the first Xbox came out (which used an x86 architecture before the Xbox 360 moved to powerpc) and it still hasn't happened.
Consoles are actively migrating their audiences onto digital subscription services so that the brand has an identity separate from the console. The future is selling hardware if you must, so you can make money selling PC games.
Microsoft's strategy is to sell PC games on Windows devices. They might call some of them Xboxes.
Valve's strategy is to maintain a Linux distro that can play PC games.
> Everything is going to be Windows or Linux boxes with PC hardware next gen.
Are you sure about this? I mean, as awesome as that would be just look at the mobile market - Android had every chance to be a properly open OS (e.g. AOSP), but instead its a mess of flakey drivers, locked down bootloaders and other anti-user practices that curb our freedoms with our devices.
I foresee that trend mostly remaining as it is in regards to consoles as well (and IoT devices), outside of projects like Steam Deck. But then again, I'm still bummed out that it wasn't possible for me to install Linux on my PS4 and use it as a development box (since updates explicitly fixed any vulnerabilities that would allow for that), because its form factor was great.
Hell, it's probably just a matter of time until PCs and laptops are sold with locked down bootloader and only run Windows or whatever other manufacturer sanctioned/mandated OS would be included.
I could see Nintendo bucking this trend but they have enough IP to be their own island.
It might be smart for Godot to punt; it lets them go faster than Unity and catch up