I think you mean it doesn’t include “console support” not “cross-platform” support, and as it is very much cross-platform across desktop and mobile targets.
And your friends are clearly just working in a different way than the many people who Godot is a good fit for.
Even beyond hobbyists and new game developers, there are plenty of business models and artistic visions that don’t need a console port or that can indeed outsource it once there’s some financial momentum.
And your friends are clearly just working in a different way than the many people who Godot is a good fit for.
Even beyond hobbyists and new game developers, there are plenty of business models and artistic visions that don’t need a console port or that can indeed outsource it once there’s some financial momentum.