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I think you mean it doesn’t include “console support” not “cross-platform” support, and as it is very much cross-platform across desktop and mobile targets.

And your friends are clearly just working in a different way than the many people who Godot is a good fit for.

Even beyond hobbyists and new game developers, there are plenty of business models and artistic visions that don’t need a console port or that can indeed outsource it once there’s some financial momentum.



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