Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

In a sibling comment there is already a very adequate answer.

To give the opposite answer, why you should not cheat. Chess is fun if you play against players of similar strengt. Mostly a score of around 50% will be what you get. If you have a 1400 rating, you can have fun games against 1400 players. If you cheat and go towards 2300 rating, you will still have a score of 50% against other 2300 players. But all the fun of the game won't be there, since it is just cheating. You will lose something (fun), but not really win anything within the game itself.

Or simpler said, in a long gone past I got bored with playing Doom. I hunted down cheat codes and got bored even faster.



>Or simpler said, in a long gone past I got bored with playing Doom. I hunted down cheat codes and got bored even faster.

This is a life hack if ever you find yourself too distracted with a game (for me, Rimworld). Mod / cheat to the point of ruining the game, and you'll likely never play it again. That being said, I do not advocate doing this in multiplayer games.


The only game this doesn't seem to work on for me is Civilization; since I am often fixing the game now to work better or how it should have to begin with.


Most cheaters probably do get bored pretty quickly, but even if they only cheat for, say, 5 games, by the time they're over and done with it another curious cheater takes their place to see what it's like.

So yes the turnover may be pretty high, but it doesn't make much difference from the perspective of a regular user.


This assumes that you can't have fun while cheating

You can, but the fun will be different because the challenges are different.

The cheaters aren't playing chess, but some other unnamed game




Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: