Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

Make explosives absurdly cheap. Make other players hard to detect -- limited sensor capabilities isn't really a gimmick, more of a reality of signals processing.

One player with enough explosives and appropriate braking power could land himself in an automated factory and rig it to blow in just a few days (depending on the scale of the factory).

Maybe add a time-based ban mechanic to discourage this behaviour. "It takes X days/weeks to re-assemble your constituent atoms. Money will speed this process up."



Having the fights be "your factory suddenly explodes" makes it essentially a single-player game again.




Consider applying for YC's Fall 2025 batch! Applications are open till Aug 4

Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: