Make explosives absurdly cheap. Make other players hard to detect -- limited sensor capabilities isn't really a gimmick, more of a reality of signals processing.
One player with enough explosives and appropriate braking power could land himself in an automated factory and rig it to blow in just a few days (depending on the scale of the factory).
Maybe add a time-based ban mechanic to discourage this behaviour. "It takes X days/weeks to re-assemble your constituent atoms. Money will speed this process up."
One player with enough explosives and appropriate braking power could land himself in an automated factory and rig it to blow in just a few days (depending on the scale of the factory).
Maybe add a time-based ban mechanic to discourage this behaviour. "It takes X days/weeks to re-assemble your constituent atoms. Money will speed this process up."