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Thanks! We use custom engine written in C# for simulation and Unity 3D for rendering. The game simulation can run without Unity.

Our "team" is tiny, it's just two of us. We've been working on it past 6 years as a hobby project over the weekends. Last year we decided to quit our tech jobs and focus on this full-time. We work with freelancers who do 3D art and music for us.



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