A first person mosquito simulator, where you fly around in teams, suck blood and also can upgrade your mosquito. Hiding in a sneaky sort of way together with sinister music should be a central part of the game. The annoying buzzing sound should not be on by default, but be possible as part of a future mosquito upgrade. If it's on a level with many humans, it could be on the form of "capture the flag" or counter strike, but where a designated subset of the humans would need to be sucked blood from, and then the first team to lay eggs in water and spawn new mosquitos would win. There should be no ranged weapons, but a way to zoom in and jet forward once a target lock was acquired. The upgrades should belong to the account, but only some should be possible to select at the start of a level, according to how many "upgrade points" a level has. One NPC squatter that tried to squish mosquitos should be controlled by an AI and placed in each level. The mosquito upgrades could be pretty extensive, from "supersonic" to "jet pack" or "hurricane force blood suction". Victory dances of the mosquitos and the music should also be part of the upgrades. Money should be made by selling the game for $2 and by selling hats in game for $0.5 each.
A first person mosquito simulator, where you fly around in teams, suck blood and also can upgrade your mosquito. Hiding in a sneaky sort of way together with sinister music should be a central part of the game. The annoying buzzing sound should not be on by default, but be possible as part of a future mosquito upgrade. If it's on a level with many humans, it could be on the form of "capture the flag" or counter strike, but where a designated subset of the humans would need to be sucked blood from, and then the first team to lay eggs in water and spawn new mosquitos would win. There should be no ranged weapons, but a way to zoom in and jet forward once a target lock was acquired. The upgrades should belong to the account, but only some should be possible to select at the start of a level, according to how many "upgrade points" a level has. One NPC squatter that tried to squish mosquitos should be controlled by an AI and placed in each level. The mosquito upgrades could be pretty extensive, from "supersonic" to "jet pack" or "hurricane force blood suction". Victory dances of the mosquitos and the music should also be part of the upgrades. Money should be made by selling the game for $2 and by selling hats in game for $0.5 each.