I was talking with some friends the other day about EVE Online and its failed console shooter counterpart DUST 514. the premise was going to be that both games take place in the same shared universe with the same shared economy and at some point console shooter players would be able to in some way participate in conflicts that affect things for the PC space/economy sim players. it didn't really pan out that way, and to this day the only lasting legacy of DUST 514 is its brief appearance in John Wick.
the idea of having multiple games, each with its own separate playstyle (and therefore player demographic), that are connected somehow by a shared economy and game-world, is endlessly fascinating to me, and I don't know why more attempts at this have been made yet, aside from obvious design complexity issues.
the idea of having multiple games, each with its own separate playstyle (and therefore player demographic), that are connected somehow by a shared economy and game-world, is endlessly fascinating to me, and I don't know why more attempts at this have been made yet, aside from obvious design complexity issues.