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I would take that a step further, and say more like Tribes 1 with modern graphic. I feel like the modding community was out of control in a good way on Tribes 1. Flying around with unlimited jetpack and a automatic sniper rifle in Ultra Renegades trying to capture a flag that's is in a base that's booby-trapped with a bunch of turrets was way ahead of it's time.

It still blows my mind that 007 Golden Eye existed as a popular game at the same time with Starsiege: Tribes when they were worlds apart in quality and gameplay.



T1 remains my favourite Tribes game, especially with the mods (Shifter ftw!). T2 was ok, but too focused on glitz and I didn’t like the change to the skiing mechanic.


I'm with you. T1 discfusor sniping+skiing was deeply satisfying.


T1, I randomly was thinking of this just last night. I put so many hours into that game and loved the mods. Putting laser turrets behind shields/walls to protect them was so cool. I think it was the first fighting/building game I'd played (FPS at least, I loved AoE/StarCraft/etc) and I wish I could go back to those late nights playing with friends.


> It still blows my mind that 007 Golden Eye existed as a popular game at the same time with Starsiege: Tribes when they were worlds apart in quality and gameplay.

I agree with your overall sentiment, but I do think that GoldenEye was relatively more accessible in terms of MSRP and technical setup.


That takes me back. I vividly recall some ultra-heavy armor that toted around 6 chainguns, 3 on each side of the screen. It was great at blotting fast movers out of the sky.

The modding scene for Tribes 1 really was something else.


BattleField 1942 was released a year after Tribes 2. It got a bunch of praise for FPS & vehicles, built-in voice chat, seamless outdoor AND indoor environments. It sounded familiar.


Tribes was released over a year after Goldeneye.




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