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Agree. I was so happy when I heard they were introducing an intermediate language and so disappointed when I found out it was custom.

I'm back to being quietly hopeful though:

- Epic ships games and has internal game developers. They're probably not going to create something too dynamic or untyped that has issues scaling. - I was worried about coverage but then realised all of BP is generated from code annotations using the unreal header tool, and they've already done it for Python (I think? maybe just editor functions).

If it's just a textual replacement of blueprint that will be enough to make me so much more productive for gameplay programming.

Might be more likely it'll be used for player-generated-content and their metaverse push ala roblox though.




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