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for me would be lack of AR/VR support as that is what I want to build apps/games for.



Unity is the engine most used by indy VR devs & even the few using UE are not happy the new Nanite and Lumen enhancements don't work in XR.

But don't take my word for it there was a good Unity vs UE twitter thread just last week [1]

[1] https://twitter.com/andrewpprice/status/1514168832738607111


Godot was the only engine out of Godot, Unity, and UE4 that I could even get VR to even work.


Godot works fine for VR, particularly if you are developing the Quest. I am making a VR game in Godot. Check out:

https://github.com/NeoSpark314/godot_oculus_quest_toolkit




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