I love this thread idea - I'm much more excited by people's passion projects than their money making ones.
I seem to collect passion projects like nobody's business - honestly I think I get excited by concepts then bogged down in the details, but I'm starting to overcome this and get deeper into projects now so let's give this a whirl:
- civarium, a game AI desk-toy where little villagers go about their lives and expand the village themselves (think Banished but zero-player) - pretty early days but good fun to occasionally tinker on: https://github.com/ajeffrey/civarium
- my main fun project at the moment is a private branch off of the above - I'm trying to make a really systemic game where you're a mage apprentice trying to solve quests without violence. Not public yet but will be if I get to the point where the first demo quest is fully playable. The idea is that the world is data driven and by being one of the first magic users you can push various systems out of their attractor/equilibrium states.
I seem to collect passion projects like nobody's business - honestly I think I get excited by concepts then bogged down in the details, but I'm starting to overcome this and get deeper into projects now so let's give this a whirl:
- civarium, a game AI desk-toy where little villagers go about their lives and expand the village themselves (think Banished but zero-player) - pretty early days but good fun to occasionally tinker on: https://github.com/ajeffrey/civarium
- my main fun project at the moment is a private branch off of the above - I'm trying to make a really systemic game where you're a mage apprentice trying to solve quests without violence. Not public yet but will be if I get to the point where the first demo quest is fully playable. The idea is that the world is data driven and by being one of the first magic users you can push various systems out of their attractor/equilibrium states.