The keyboard controls are non-intuitive as observed by others.
The playing "field" is plain and for me at least (possibly due to vision issues) this means I can never be confident of the position of the piece before it is very close to the surface.
And fundamentally the square base and horizontal clearing make it a question of being lucky enough to get at least one of the two door-wedge pieces at the right time; otherwise you get too many unfixable gaps.
What this means is that the initial difficulty is too maddening to make the game fun to play, and I feel you must hate me.
Make the base and row clearing a V shape and you might have a game, rather than a cognitive punishment beating!
It is much easier to play on a touch device -- great work here! -- but at the same time in Safari on a 2018 iPad Pro (no slouch) it suffers slowdowns and non-responsive moments as play continues. Which may be out of the developer's hands.
The keyboard controls are non-intuitive as observed by others.
The playing "field" is plain and for me at least (possibly due to vision issues) this means I can never be confident of the position of the piece before it is very close to the surface.
And fundamentally the square base and horizontal clearing make it a question of being lucky enough to get at least one of the two door-wedge pieces at the right time; otherwise you get too many unfixable gaps.
What this means is that the initial difficulty is too maddening to make the game fun to play, and I feel you must hate me.
Make the base and row clearing a V shape and you might have a game, rather than a cognitive punishment beating!
It is much easier to play on a touch device -- great work here! -- but at the same time in Safari on a 2018 iPad Pro (no slouch) it suffers slowdowns and non-responsive moments as play continues. Which may be out of the developer's hands.