Hacker News new | past | comments | ask | show | jobs | submit login

This is cute, but ultimately kind of unplayable.

The keyboard controls are non-intuitive as observed by others.

The playing "field" is plain and for me at least (possibly due to vision issues) this means I can never be confident of the position of the piece before it is very close to the surface.

And fundamentally the square base and horizontal clearing make it a question of being lucky enough to get at least one of the two door-wedge pieces at the right time; otherwise you get too many unfixable gaps.

What this means is that the initial difficulty is too maddening to make the game fun to play, and I feel you must hate me.

Make the base and row clearing a V shape and you might have a game, rather than a cognitive punishment beating!

It is much easier to play on a touch device -- great work here! -- but at the same time in Safari on a 2018 iPad Pro (no slouch) it suffers slowdowns and non-responsive moments as play continues. Which may be out of the developer's hands.




Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: