> So first up, the stat is usually fatalities per TwH, since that skews things in Nuclear's direction
Isn't this precisely the metric you want? If you want to convince me (and perhaps others as well), I think you need to go a little more into the details why this is a bad thing. It's not obvious to me.
> You can build a wind turbine and ritually sacrifice someone on completion of the build and the fatalities per TwH is infinite as it's not generated any power yet, but with every year of operation it gets lower.
Related to my above point, should it not be expected fatalities over the projected lifetime of whatever plant/turbine/etc.?
Isn't this precisely the metric you want? If you want to convince me (and perhaps others as well), I think you need to go a little more into the details why this is a bad thing. It's not obvious to me.
> You can build a wind turbine and ritually sacrifice someone on completion of the build and the fatalities per TwH is infinite as it's not generated any power yet, but with every year of operation it gets lower.
Related to my above point, should it not be expected fatalities over the projected lifetime of whatever plant/turbine/etc.?