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Interesting what a huge difference the category makes. In the US-music category it's enough to sell ~15 copies/day to enter the top 5.


That's not true.

The #5 paid app in US Music right now is I Am T-Pain, which is the 116th most popular paid app overall.


And at this point in the app stores evolution, that ranking is worth at least 500 sales a day and that's going on older sales-to-rank data.


I Am T-Pain is 125 in top grossing on the app store. You're contending that that ranking means $15k in monthly revenue (given their .99 price point)? In May of 2010, this ranking on the grossing chart would get you $2300/day. Presumably 1.5 years later, that ranking would get you considerably MORE revenue, no?

Ref: http://blog.iteleportmobile.com/quality-over-quantity-how-we...


pretty sure Leon_ is talking about the Mac App Store, not iOS.


Yes. I forgot to mention that as the original submission is about the Mac App Store.


Thanks for the info but that has nothing to do with what I said :)

To clarify: To enter the _MAC_ _MUSIC_ top 5 you need ~15 sales. Not overall. Storming overall with a music app is pretty unlikely.


Oh, you meant the Mac app store -- my bad, I was thinking iOS.

I know a lot less about sales in the Mac app store, but I'm still a little skeptical. The #5 paid Mac Music app today is MP3-Converter. It's #137 overall paid.

Is the Mac app store really so small that 15 sales per day gets you into the top 200 overall rankings?


> Is the Mac app store really so small that 15 sales per day gets you into the top 200 overall rankings?

Yeah, the volume is not that huge in the MAS. I just didn't know how bad the music category was.

I assumed the other categories wouldn't be much better - but as the OP writes in his post they were able to sell 900 copies/day. So I guess Mac users are just unmusical ;)

Btw. fun fact: I outgrossed Apple's Garage Band in India and China ... made me $3.50 and $7 ;)




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