Hacker News new | past | comments | ask | show | jobs | submit login

I was one of the developers on this game in the 90s:

https://www.youtube.com/watch?v=lubyi79e6SY

It was meant to be 100% 2D, and the programming and art went down that path for a few months before it was realized that there just wasn't enough RAM on PCs of the time to store all the possible sprites for the characters in every rotation. The numbers get out of hand very quickly when you have four main characters, each of which can walk in 8 or 16 directions, can also run, walk up stairs, climb ladders, crawl, fire one of 20 different guns etc. The isometric backgrounds are all sheets of 2D tiles, laid out just like in Street Fighter and every other sprite based game.

So, several months into development it was decided to change all the characters to 3D to save RAM. I switched the entire game over in two weeks, including creating all the tooling to convert from 3D Studio to.. whatever the fuck, because there were no rules in those days. When that game was started there were almost no 3D accelerators, and I don't remember if you needed specific SDK for them. I seem to remember our game couldn't use them, perhaps because of the way the 3D and 2D were composited in the frame, which was very unusual - most games were either 2D or 3D, not a combination.

Are there any easter eggs hidden in the sprites for SFII? There were various ones in Abomination, mainly written in the graffiti around the cities.

And then there are ones like this (TFT) that we can't talk about: https://www.reddit.com/r/gaming/comments/3ylmm4/a_staggering...




In case you missed the last paragraph of the blog post, it says: "I have made several attempts to talk with developers who worked on CPS-1/CPS-2 systems. All of them have failed so far." Feel free to contact him for the legacy of your great work and the greater good of humanity :)


Glide for 3Dfx cards maybe? https://en.wikipedia.org/wiki/Glide_(API)




Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: