Once you've built all the belts to carry iron to your furnaces, the plates to your circuit assemblies, the circuits to your Adv. Circuits, your Adv. Circuits to processing units, and processing units into speed-modules, and speed modules into Rocket Control Units...
There's nothing to do but wait for your machination to launch the rocket.
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Now its a game to set all of that up. But its also a game to reach space exploration in Universal Paperclips to build your universe-wide paperclip factory. There's a lot of intricate steps you need to do to go from a humble "click this button to make paperclip" into conquering the universe.
Have you tried speed-running Universal Paperclips?
EDIT: The core loop is IMO, surprisingly close to Factorio. In Factorio, you mine iron to make plates, you use plates to make assembly machines. Assembly machines can then make new miners, and then you can place the miners to make more iron and accelerate yourself.
In universal paperclips, you click the "buy wire" button to get wires. You click the paperclip button to make a paperclip. You sell the paperclip to get money. The money can be used to buy more wires, and auto-cutters. The auto-cutters make more paperclips allowing you to buy more wire / auto-cutters / sell more paperclips.
In both cases, the game "closes the loop", your inputs become outputs, and the outputs feed back in to accelerate the speed at which you consume inputs.
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In theory, you can launch the rocket in Factorio by right-clicking on the mine and doing nearly everything manually. (There's a few exceptions: engines and oil can only be done by machines... but the point remains that you can do a significant portion of the game "dumbly")
Similarly, you can theoretically conquer the universe by clicking on enough wires in Universal paperclips. (Not really because the numbers are so big that you'd never get there. But it could happen).
But any decent "speedrunner" will optimize for the best route: which items to buy in which order to maximize the rate of return and accelerate towards the endgame.
There's nothing to do but wait for your machination to launch the rocket.
-------
Now its a game to set all of that up. But its also a game to reach space exploration in Universal Paperclips to build your universe-wide paperclip factory. There's a lot of intricate steps you need to do to go from a humble "click this button to make paperclip" into conquering the universe.
Have you tried speed-running Universal Paperclips?
EDIT: The core loop is IMO, surprisingly close to Factorio. In Factorio, you mine iron to make plates, you use plates to make assembly machines. Assembly machines can then make new miners, and then you can place the miners to make more iron and accelerate yourself.
In universal paperclips, you click the "buy wire" button to get wires. You click the paperclip button to make a paperclip. You sell the paperclip to get money. The money can be used to buy more wires, and auto-cutters. The auto-cutters make more paperclips allowing you to buy more wire / auto-cutters / sell more paperclips.
In both cases, the game "closes the loop", your inputs become outputs, and the outputs feed back in to accelerate the speed at which you consume inputs.
---------
In theory, you can launch the rocket in Factorio by right-clicking on the mine and doing nearly everything manually. (There's a few exceptions: engines and oil can only be done by machines... but the point remains that you can do a significant portion of the game "dumbly")
Similarly, you can theoretically conquer the universe by clicking on enough wires in Universal paperclips. (Not really because the numbers are so big that you'd never get there. But it could happen).
But any decent "speedrunner" will optimize for the best route: which items to buy in which order to maximize the rate of return and accelerate towards the endgame.