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Man, this reminds me of "playing" ProgressQuest back in the day. You'd just sit there and watch the task bars fill.



I recently found https://github.com/rr-/pq-cli which is a direct port of the pascal code https://bitbucket.org/grumdrig/pq/src/pq6/ . Even things like "that's weird code - that can't be idiomatic python"

https://github.com/rr-/pq-cli/blob/bbe3842a2f0a11bf5bd639da3...

    lev = level
    level = lev * qty
    if not is_definite:
        result = indefinite(result, qty)
matches the code from https://bitbucket.org/grumdrig/pq/src/d611931e37b45395e2fb69...

  lev := level;
  level := lev * qty;

  if not definite then Result := Indefinite(Result, qty);


It seems there is a web page based version as well at https://bitbucket.org/grumdrig/pq-web.

I did not inspect the code, but I did played it for a little. The most challenging part for me so far is to remember to periodically poke the mouse so screenlocker won't kick in.


I loved games like PQ and Godville back in the day. I hoped they'd be full games in themselves but sadly most remained comedy. It's telling how Melvor Idle really took off despite being so mediocre. There's a lot of demand for it.




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