> The thing that immediately jumped out at me was the 24fps target
The demo runs capped at 24fps? That has to feel almost unplayable in an interactive setting? A dip below 30 in an interactive first person perspective is usually pretty disturbing.
The intro scenes are capped at 24fps. The interactive segments run at 30fps with dips. Digital Foundry discussed it here - https://youtu.be/ib6_c6uliLg?t=1985
The demo runs capped at 24fps? That has to feel almost unplayable in an interactive setting? A dip below 30 in an interactive first person perspective is usually pretty disturbing.