I'm waiting to be corrected by someone who knows GPU architecture better than me but as far as I can tell the synthetic benchmarks can trade blows with a 3070 or 80 (mobile), but the actual gaming performance isn't going to be as rosy.
Also recall that very few games needing that performance actually work on MacOS
"Also recall that very few games needing that performance actually work on MacOS"
But many Windows games do run under Crossover (a commercial wrap of WINE - well worth the measly licensing fee for seamless ease of use to me) or the Windows 10 ARM beta in Parallels. I got so many games to run on my M1 MacBook Air I ended up returning it to wait for the next round that could take more RAM. I'm very, very happy I waited for these and I fully expect it will replace my Windows gaming machine too.
Well, Apple G13 series are excellent rasterizers. I‘d expect them do very well in games, especially with that massive bandwidth and humongous caches. The problem is that not many games run on macOS. But if you are only interested in games with solid Mac support, they will perform very well (especially if it’s a native client like Baldurs Gates 3).
Which other passively cooled laptop can do it? And what 3 year old card are you comparing it to? Hopefully something with 20W or lower power consumption.
45fps at medium Full HD is not far off a 1650 Max q
Apple compare themself to a 3080m, the perf from an M1 is not even close to a 3 y/o card. I don't care if it takes 10w if I can't even play at 60fps on "recent'ish" games.
You may have mistaken last year's M1 (the one in the video, available passively cooled in the MacBook Air) with the new M1 Pro and M1 Max (the ones being compared to the more powerful counterparts).
It's really hard to compare Apple and Nvidia, but a bit easier to compare Apple to AMD. My best guess is performance will be similar to a 6700xt. Of course, none of this really matters for gaming if studios don't support the Mac.
The gaming performance will be CPU-bottlenecked. Without proper Wine/DXVK support, they have to settle for interpreted HLE or dynamic recompilation, neither of which are very feasible on modern CPUs, much less ARM chips.
From all reports, rosetta2 performs remarkably well. Apparently they added special hardware support for some x86 features to improve the performance of dynamically recompiled code.
M1 Pro & Max (and plain M1 too for what it's worth) have unified memory across both CPU and GPU. So depending on the model it'd be up to 32gb or 64gb (not accounting for the amount being used by the CPU). Put differently - far more than 3070 and 3080.
It's not quite apples to apples. The 3070 only has 8GB of memory available, whereas the M1 Max has up to 64 GB available. It's also unified memory in the M1 and doesn't require a copy between CPU & GPU. Some stuff will be better for the M1 Max and some stuff will be worse.
Also recall that very few games needing that performance actually work on MacOS