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> In 2001 when EarthViewer was first launched, the real “Brians” were still running the parent company, Intrinsic Graphics, doing what Unity and Epic/Unreal now have billion dollar valuations to do. The main reason that stalled, IMO, was that most game developers preferred to write their own game engines in 2001.

At the time, game developers were using idTech 2 and 3, Unreal Engine, Renderware, Vision and a slew of others. I think Alchemy simply lacked market presence.




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