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Not at all a coder, but a painter. Ever now and then I loose the allure of my profusion. What usually brings it back is a change of medium (e.g. from oil painting to digital painting, or from large paintings to small ones). I guess that translates to a change in coding language in your game.



Not a change in language, but in problem space (which tends to lead to a change in language).

If you're a .NET enterprise CRUD guy, try web. If you're web, try C++ application work. Try kernel stuff, try embedded. Branch out.


> Problem space

I like the sound of that. Thought you had made it up till I searched for it. yes... exactly a difference in problem space.


You can try a lot of thing with .NET these days.




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