I agree GC doesn't necessarily mean more CPU. Just more RAM. My reason for thinking Rust code generally uses less CPU is based on it using a more sophisticated compiler.
That said, when Rust code spends a lot of time on allocations, it's usually fixable:
* You can switch global allocators to jemalloc or, for short-lived programs with acceptable total allocation size, bumpalo.
* You can often restructure code to borrow/reuse buffers instead of having per-iteration allocations.
That said, when Rust code spends a lot of time on allocations, it's usually fixable:
* You can switch global allocators to jemalloc or, for short-lived programs with acceptable total allocation size, bumpalo.
* You can often restructure code to borrow/reuse buffers instead of having per-iteration allocations.
* You can use slabs or arena allocators.