It was not intentional, thanks for asking...very unfortunate typo ;)
Go doesn't give you control over inline vs indirect allocation, instead relying on escape analysis, which is notoriously finicky. Seemingly unrelated changes, along with compiler upgrades, can ruin your carefully optimized code.
This is especially heinous because it uses a GC; unnecessary allocations have a disproportionately large impact on your application performance. One or the other wouldn't be nearly as bad.
Time and time again we see reports from organizations/projects with perfectly fine average latency, but horrendous p95+ times, when written in Go - some going as far as to do straight-up insane optimizations (see Dragph) or rewrite in other languages.
Go doesn't give you control over inline vs indirect allocation, instead relying on escape analysis, which is notoriously finicky. Seemingly unrelated changes, along with compiler upgrades, can ruin your carefully optimized code.
This is especially heinous because it uses a GC; unnecessary allocations have a disproportionately large impact on your application performance. One or the other wouldn't be nearly as bad.
Time and time again we see reports from organizations/projects with perfectly fine average latency, but horrendous p95+ times, when written in Go - some going as far as to do straight-up insane optimizations (see Dragph) or rewrite in other languages.