There was a book about this called the Paradox of Choice. Basically, that we want choices but they make us less happy.
There's a related phenomenon, I don't know a name for it, where given a choice between convenience and happiness people will almost always choose convenience, generally without even realizing they've made a choice. Our genes have a deep, deep preference for minimizing energy expenditure.
This happens with video games too. Players hate restrictions, but if they were removed, would get board and stop.
For a recent example, look at Valheim. They explicitly block you from using portals to move metal ore, which forces you to use a cart or a boat to move it. Suddenly I was a highway engineer for a few hours and pay more attention to harbour than before and had a blast.
Yet there are mods which remove this restriction, which removes this experience. Why build a highway if I can just drop a portal down?
I occasionally play Minecraft with my young son. I feel that eventual boredom arrives in creative mode. With no constraints, the charm can disappear.
I think constraints generally in a creative process (design, for example) are almost necessary. Graphic designers get it in print budgets, colour selections, quality of photographs, etc.
I remember once having to pitch to build a web site. The client stated they literally had no budget limitation. I honestly didn't know what to do, having spent my entire career fitting a solution to a budget!
There's a related phenomenon, I don't know a name for it, where given a choice between convenience and happiness people will almost always choose convenience, generally without even realizing they've made a choice. Our genes have a deep, deep preference for minimizing energy expenditure.