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> They already have five cryptocurrencies of their own, plus an NFT system.

Pretty clear what their priority is. It's not building a good game, it's making money off of suckers.



Pretty clear what their priority is. It's not building a good game, it's making money off of suckers.

Yes, I get that feeling. They have a long, detailed story, but it gets vague around how things actually work.

There are useful metaverse design problems cryptosystems might address. You'd like to be able to move your avatar/furniture/vehicles/house from Roblox to Minecraft to Second Life to Facebook Horizon to Dual Universe or whatever comes next. Since much of that stuff is bought, the creators don't want you to be able to duplicate and resell it. Some kind of cryptosystem might be able to make virtual asset portability work.

You'd like to have a virtual world system that has multiple servers run by different organizations, yet can talk to each other. Like the Web. The walled gardens need portals to other walled gardens. Many of the problems doing that require permission and asset storage with no central authority.

Asset storage separate from virtual world operators could work. Arweave could potentially help with that. Arweave is a scheme where you pay about $10/GB to have a file supposedly stored forever. It's paid for by a speculation in declining storage prices. But the terms and conditions are highly inconsistent with the hype. And there seems to be a central point of failure in the way files are looked up.

Nothing I've seen from the NFT crowd seems to be addressing those hard problems. It's all Make Money Fast.


I think there are other ways to solve some of these problems of virtual ownership in walled gardens, federation, etc. but they're all forms of PR/diplomacy (relations and protocols between virtual worlds, between creators and platforms, and platforms and customers)

Pretending like a technical solution requiring no central authority is the way forward will never fly because no walled-garden owner will adopt such a scheme that cedes so much control; that doesn't let them enforce tariffs, community restrictions, bans, etc. on its own customer base.

It's the digital world and tools it comes with, and a creative player base, that draws people to the walled garden. Not technical capabilities or experiments in federation or an ICO. That's all promises with no substance. People get attracted and want to experience ... stuff. Stuff they can play with and tweak and build. But it can't be all up to them, there has to be something already there to experience and as a point of reference.

I.e. ... Little Big Planet. It's why it was successful. Powerful creative tool and community technology, but it's also an engaging all-ages experience made in said tools.




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