AArch64 is load-store + fixed-instruction-length, which is basically what "RISC" has come to mean in the modern day. X86 in 2001 was already… not that :)
Not really, because the variable length instructions have consequences - mostly good ones because they fit in memory better.
Also, the complex memory operands can be executed directly because you can add more ALUs inside the load/store unit. ARM also has more types of memory operands than a traditional RISC (which was just whatever MIPS did.)
The upside to variable length instructions is that they are on average shorter so you can fit more into your limited cache and you make better use of your RAM bandwidth.
The downside is that your decoder gets way more complex. By having a simpler decoder Apple instead has more of them (8 wide decode) and a big reorder buffer to keep them filled.
Supposedly Apple solved the downside by simply throwing lots of cache at the problem and putting the RAM on-chip.
I'm not a CPU guy and this is what I've gathered from various discussions so I'm happy to be corrected.
In most cases, yes, but it doesn't get rid of the complexity for compiler backends that can't directly target the real instruction sets Intel uses and have to target the compatibility shim layer instead.