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Android paid apps sell horribly. Since taptaptap makes paid apps exclusively, I'm guessing that's why they are sticking with iOS.



The developer of the iOS game "BattleHeart" has announced some notable success with a paid-app port to Android recently[1]. Not at a level of equivalence, but at the level of 'worth doing' [2].

Though that uptake may not translate to a non-game app. Particularly in a niche skewed so heavily toward Apple's base, rather than Google's. And hinging on a component that reviews very well out of the box on the iPhone and as middling on many Android models.

[1] http://mikamobile.blogspot.com/2011/06/android.html

[2] Caveat two: he was using Unity middleware, which greatly lowers the effort of porting.


Yes but BattleHeart is not a top 200 even in iPhone games if I remember the article correctly. Camera+ is Top 10 overall, which based on my experience in the app store means its probably selling at a 100x greater rate than Battleheart. So there is a huge difference in addressable market between the two apps.




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