Keybinds are important in WoW but no less so then the mouse. The primary benefit of keybinding is to keep your mouse for faster turning and target changing (turning with the keyboard is slow). High end healing is based around click casting mods. The mouse is so vital to WoW that MMO mice have progressively added more and more buttons because it's essential to have your hand on the mouse when in combat.
The mouse is so vital to WoW that MMO mice have progressively added more and more buttons because it's essential to have your hand on the mouse when in combat.
That's not the 'mouse being vital', that's 'missing out on keystrokes' and putting a keyboard on the mouse.
Actually it is the 'mouse being vital'. It's so vital that you don't "use it sometimes" and float back and forth ala classic mac interface the article discusses. Your hand is always on the mouse during combat.
Semantic games are fun but unless you're actually contesting that the mouse is vital you're just tilting at straw men.
Actually, it's "mouse being required". As in there are functions that Blizzard will not allow you to keybind like turning your camera or character. In games where this restriction is not in play, players have keys to face an enemy or do a 180.
Good point. It suggests that a keyboard that was a mouse might capture both qualities. I can't imagine how you might accomplish that (attach your keyboard to your wrists somehow?) but it sounds like an interesting (if cutting edge) experiment.
For the record I own one of the weird things Microsoft built the 'Strategic Commander' [1] which, if one could have two of them, and the protocol was documented, my make for an interesting test platform.
The Strategic Commander looks like an awesome beast. And I like your idea of keyboards that were mice. If there were some way to move beyond the obvious ergonomic issues, that is. It would definitely be for the power user. Or power gamer. I mean, these guys already learn some pretty insane (to me) mice[1][2] to get an edge.