We'll definitely add much more of a feature by feature comparison with some of our competitors.
With regards to complexity, we have a principle that we try to hide as much complexity as possible from users until they need it. So rather than big forms with loads of dropdowns or a lot of boxes that need filling in, we try to keep the UI pretty sparse. We tuck things behind buttons or in the cmd+K menu so they're out of they way. Some examples of stuff that's not in the UI til you need it:
* Added team members to work items
* Setting effort/impact of work items
* Adding a backlog to a space
* Etc
These are all things that some teams but not all teams need, so we don't want to give teams the feeling they're doing something wrong just because they're not using them.
We'll definitely add much more of a feature by feature comparison with some of our competitors.
With regards to complexity, we have a principle that we try to hide as much complexity as possible from users until they need it. So rather than big forms with loads of dropdowns or a lot of boxes that need filling in, we try to keep the UI pretty sparse. We tuck things behind buttons or in the cmd+K menu so they're out of they way. Some examples of stuff that's not in the UI til you need it:
* Added team members to work items
* Setting effort/impact of work items
* Adding a backlog to a space
* Etc
These are all things that some teams but not all teams need, so we don't want to give teams the feeling they're doing something wrong just because they're not using them.