Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

While cool in a way, it was also annoying that infocom games in the day took several seconds, then started the disk to load whatever the next response was.

The limited parsers of the competition responded almost instantly to input. The limited parsers were enough for everything needed, most everyone I knew just used the two word sentences even though more complex ones would work.



> then started the disk to load whatever the next response was.

In addition on some systems with smaller disks (eg. C64) needed the story file to be split up over two disks, because the story file and interpreter wouldn't both fit on one disk. So you were switching the floppy disk at various intervals as well. With the C1541 being no speed demon to begin with it was not fun. I remember being much happier playing it on CP/M and DOS machines later.




Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: